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ROM AND THE WHALE OF DREAMS

Beguiling (particularly for bedtimes), seamlessly designed and unusually feature-rich.

A tale of dreams lost and found, well-served by soft-voiced narration, gentle music and surreal illustrations in muted hues.

Young Rom’s visions of a whale with lion’s paws and butterfly wings are the first nighttime dreams for 1,000 years in the “gypsy” kingdom of Numia. His belief that the creature is real takes him on a quest that leads to a series of strange encounters—with, among others, winged elephants and people made of water and fire. At last Rom is able to return the whale, which has been trapped in his dream, to a kingdom sleepless and desperate since its disappearance. In return, the whale teaches his own folk how to dream again. The otherworldly atmosphere is artfully reinforced by tap-activated animations. These include lines of text that fade in and out of sight, drifting leaves, slow changes of expression or position, a picture that can be washed in pale colors with a fingertip, spotlight effects, and visual elements or entire illustrations that appear and vanish with repeated touches. Readers can not only opt for English, Spanish or Chinese versions of the tale and narration, but also a running translation into any of those languages at the bottom. Furthermore, on every screen an icon opens a trilingual list of relevant words or phrases that are voiced with a touch.

Beguiling (particularly for bedtimes), seamlessly designed and unusually feature-rich. (Requires iOS 6 and above.) (iPad storybook app. 6-9)

Pub Date: Dec. 5, 2013

ISBN: N/A

Page Count: -

Publisher: BelMontis Publishers Pte. Ltd.

Review Posted Online: Jan. 28, 2014

Kirkus Reviews Issue: Feb. 15, 2014

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HOW TO CATCH A GINGERBREAD MAN

From the How To Catch… series

A brisk if bland offering for series fans, but cleverer metafictive romps abound.

The titular cookie runs off the page at a bookstore storytime, pursued by young listeners and literary characters.

Following on 13 previous How To Catch… escapades, Wallace supplies sometimes-tortured doggerel and Elkerton, a set of helter-skelter cartoon scenes. Here the insouciant narrator scampers through aisles, avoiding a series of elaborate snares set by the racially diverse young storytime audience with help from some classic figures: “Alice and her mad-hat friends, / as a gift for my unbirthday, / helped guide me through the walls of shelves— / now I’m bound to find my way.” The literary helpers don’t look like their conventional or Disney counterparts in the illustrations, but all are clearly identified by at least a broad hint or visual cue, like the unnamed “wizard” who swoops in on a broom to knock over a tower labeled “Frogwarts.” Along with playing a bit fast and loose with details (“Perhaps the boy with the magic beans / saved me with his cow…”) the author discards his original’s lip-smacking climax to have the errant snack circling back at last to his book for a comfier sort of happily-ever-after.

A brisk if bland offering for series fans, but cleverer metafictive romps abound. (Picture book. 6-8)

Pub Date: Aug. 3, 2021

ISBN: 978-1-7282-0935-7

Page Count: 40

Publisher: Sourcebooks Wonderland

Review Posted Online: July 26, 2021

Kirkus Reviews Issue: Aug. 15, 2021

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DOG MAN

From the Dog Man series , Vol. 1

What a wag.

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What do you get from sewing the head of a smart dog onto the body of a tough police officer? A new superhero from the incorrigible creator of Captain Underpants.

Finding a stack of old Dog Mancomics that got them in trouble back in first grade, George and Harold decide to craft a set of new(ish) adventures with (more or less) improved art and spelling. These begin with an origin tale (“A Hero Is Unleashed”), go on to a fiendish attempt to replace the chief of police with a “Robo Chief” and then a temporarily successful scheme to make everyone stupid by erasing all the words from every book (“Book ’Em, Dog Man”), and finish off with a sort of attempted alien invasion evocatively titled “Weenie Wars: The Franks Awaken.” In each, Dog Man squares off against baddies (including superinventor/archnemesis Petey the cat) and saves the day with a clever notion. With occasional pauses for Flip-O-Rama featurettes, the tales are all framed in brightly colored sequential panels with hand-lettered dialogue (“How do you feel, old friend?” “Ruff!”) and narrative. The figures are studiously diverse, with police officers of both genders on view and George, the chief, and several other members of the supporting cast colored in various shades of brown. Pilkey closes as customary with drawing exercises, plus a promise that the canine crusader will be further unleashed in a sequel.

What a wag. (Graphic fantasy. 7-9)

Pub Date: Aug. 30, 2016

ISBN: 978-0-545-58160-8

Page Count: 240

Publisher: Graphix/Scholastic

Review Posted Online: May 31, 2016

Kirkus Reviews Issue: June 15, 2016

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